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AI Insights · Timothy · January 2022

Top 2D Realistic Games Performance in Middle East Q4 2021

Discover the performance of the top 5 2D realistic games on a unified platform in the Middle East during Q4 2021, including trends in downloads, revenue, and active users.

Top 2D Realistic Games Performance in Middle East Q4 2021

In the fourth quarter of 2021, the top 5 2D realistic games in the Middle East showcased varied performance metrics on a unified platform, combining both iOS and Android data. Here’s a detailed look at the performance trends of these popular games.

8 Ball Pool™ from Miniclip.com exhibited impressive growth in weekly revenue, starting at around $78.8K at the end of September and peaking at approximately $112.4K by the last week of December. Weekly downloads fluctuated moderately, beginning at about 64.6K and reaching up to 79.9K by the end of the quarter. Weekly active users also saw a steady increase, rising from 1.9M to nearly 2.3M over the same period.

Carrom Pool: Disc Game, also by Miniclip.com, experienced a decline in weekly revenue initially, dropping to about $3.4K in mid-December before recovering to roughly $7.1K by the end of the year. Downloads showed a consistent trend, starting at approximately 37.5K and ending at 38.7K. The game's weekly active users remained relatively stable, fluctuating around the 500K mark throughout the quarter.

Dream League Soccer 2024 from First Touch Games Ltd. saw a significant increase in weekly revenue, climbing from $19.3K at the end of September to roughly $50.5K by late December. Weekly downloads followed a similar upward trajectory, starting at about 34.6K and peaking at 50.2K. Active users reached a high of 515.5K in mid-December before settling at around 452.5K by the end of the quarter.

Teen Patti Gold-Poker & Rummy by Moonfrog witnessed a fluctuating revenue trend, with peaks and troughs, ultimately reaching around $3.6K in the final week of December. Downloads experienced a significant spike to 73.5K in mid-October before stabilizing at approximately 19.2K towards the end of the quarter. Active users saw varied engagement, peaking at 187.6K in early November and closing the quarter at about 158.9K.

Jawaker: Games & Friends by Jawaker demonstrated strong revenue growth, starting at around $97.1K and reaching a high of $136.8K in early December. Weekly downloads showed a slight increase, beginning at about 27.8K and peaking at 46.9K in late November. The game’s active users saw a notable rise to 691.1K in late November, before stabilizing around 600.6K by the end of December.

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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022